MindsEye developer Build a Rocket Boy has confirmed it’s begun a redundancy process that may see an unspecified number of employees departing the studio. The latest round of retrenchment at the company, founded by Rockstar Games veteran Leslie Benzies, follows the underwhelming launch of its debut action game this month. Players complained that MindsEye was riddled with bugs and suffered performance issues at launch.
MindsEye Studio Confirms Layoff Process
Build a Rocket Boy issued a statement confirming “internal changes” after IGN reported Monday the studio was set to lay off a sizable portion of its staff. The company did not specify the number of employees affected by the layoffs, but the report, citing sources at the studio, said over 100 staff members could be let go at the end of the process.
“We can confirm that we have had to make the painful decision to notify our hardworking team of some internal changes at Build A Rocket Boy,” Build a Rocket Boy said in its statement (via IGN). “While we are working to reassign roles for as many of those impacted by these changes as possible, sadly we are initiating a formal consultation process that may result in redundancies.
“This decision has not been made lightly, and we are committed to handling this process with transparency, fairness, and respect for all employees. We will provide further details to the team over the coming weeks.
MindsEye Launch Issues
Build a Rocket Boy has been working to issue hotfixes addressing technical issues plaguing MindsEye. The studio has thus far rolled out two hotfixes that fix bugs and improve performance on PC and consoles. In its statement, the developer said the reorganisation process would allow it to deliver further updates for the game.
“The launch of MindsEye has been a significant milestone for Build a Rocket Boy, but we know that we still have a lot more to do to grow our community in the coming years. The challenges we’ve faced have only strengthened our resolve and, while we are deeply saddened by today’s decision and thankful to our incredible team, this shift allows us to focus on delivering ongoing updates and performance optimization for MindsEye, while also ensuring the long-term success of Build A Rocket Boy’s future ambitions,” it said.
MindsEye launched on PC, PS5 and Xbox Series S/X on June 10 and was met with negative reception from players, who reported severe technical issues and numerous bugs. Following the game’s release, Build a Rocket Boy said it was “heartbroken” that several players faced issues with the game.